The Gun From Resident Evil 7 Airsoft

The Gun From Resident Evil 7 Airsoft


Video game and media franchise

Resident Evil
Resident Evil logo

Biohazard logo

Created by Shinji Mikami
Tokuro Fujiwara
Original work Resident Evil (1996)
Owner Capcom
Print publications
Novel(s) Novel list
Comics Comic list
Films and television
Film(s)
  • Alive-action serial
  • Animated film list
Television serial Television list
Games
Video game(s) Game list
Official website
game.capcom.com/residentevil/

Resident Evil , known in Nihon as Biohazard ,[a] is a Japanese horror video game serial and media franchise created past Capcom. It consists of survival horror, tertiary-person shooter, and first-person shooter games. The franchise has expanded into a live-action film series, animated films, television series, comic books, novels, audio dramas, and other media and merchandise.

The first Resident Evil was created by Shinji Mikami and Tokuro Fujiwara and released for the PlayStation in 1996.[1] [ii] It is credited for defining the survival horror genre and returning zombies to popular culture. With Resident Evil 4 (2005), the franchise shifted to more dynamic shooting activity; it influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view.[3] Resident Evil 7: Biohazard (2017) moved the series to a first-person perspective.

Resident Evil is Capcom'southward best-selling video game franchise, with 123 million units sold worldwide as of December 2021. It is the best-selling horror game serial, in addition to the motion-picture show adaptations being the highest-grossing live-action video game moving-picture show series, making Resident Evil the highest-grossing franchise in the horror and zombie genres.

History [edit]

Release timeline
1996 Resident Evil
1997
1998 Resident Evil 2
1999 Resident Evil 3: Nemesis
2000 Resident Evil Survivor
Resident Evil – Lawmaking: Veronica
2001 Resident Evil Survivor 2 – Lawmaking: Veronica
Resident Evil Gaiden
2002 Resident Evil (remake)
Resident Evil Zero
2003 Resident Evil: Dead Aim
Resident Evil Outbreak
2004 Resident Evil Outbreak: File #ii
2005 Resident Evil 4
2006 Resident Evil: Deadly Silence
2007 Resident Evil: The Umbrella Chronicles
2008
2009 Resident Evil 5
Resident Evil: The Darkside Chronicles
2010
2011 Resident Evil: The Mercenaries 3D
2012 Resident Evil: Revelations
Resident Evil: Performance Raccoon Urban center
Resident Evil 6
2013
2014
2015 Resident Evil: Revelations 2
2016 Umbrella Corps
2017 Resident Evil 7: Biohazard
2018
2019 Resident Evil 2 (remake)
2020 Resident Evil three (remake)
Resident Evil: Resistance
2021 Resident Evil Village
2022 Resident Evil RE:Poesy

The development of the starting time Resident Evil, released as Biohazard in Nihon, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara'southward 1989 game Sweet Home.[4] [v] When in late 1994 marketing executives were setting upwardly to release Biohazard in the U.s.a., it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band chosen Biohazard. A contest was held among company personnel to choose a new name; this competition turned up Resident Evil, the name under which it was released in the west.[6] Resident Evil made its debut on the PlayStation in 1996 and was later on ported to the Sega Saturn.

The starting time entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated,[7] and its critical and commercial success[8] led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil ii was released for the Nintendo 64. In add-on, ports of all 3 were released for Microsoft Windows. The fourth game in the series, Resident Evil – Code: Veronica, was adult for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil iii: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated course every bit Code: Veronica Consummate, which included slight changes, many of which revolved around story cutscenes. This updated version was subsequently ported to the PlayStation 2 and GameCube nether the championship Lawmaking: Veronica Ten.

Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled Devil May Cry, series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.[nine] The next three games in the series—a remake of the original Resident Evil and the prequel Resident Evil Aught, both released in 2002, as well as Resident Evil iv (2005)—were all released initially as GameCube exclusives. Resident Evil 4 was after released for Windows, PlayStation two, and Wii.

A trilogy of GunCon-compatible lite gun games known as the Gun Survivor serial featured kickoff-person gameplay. The first, Resident Evil Survivor, was released in 2000 for the PlayStation and PC merely received mediocre reviews.[x] The subsequent games, Resident Evil Survivor 2 – Code: Veronica and Resident Evil: Dead Aim, fared somewhat better.[11] Dead Aim is the 4th Gun Survivor game in Japan, with Gun Survivor 3 existence the Dino Crisis spin-off Dino Stalker. In a similar vein, the Chronicles serial features offset-person gameplay, admitting on an on-runway path. Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a sequel, Resident Evil: The Darkside Chronicles released in 2009 (both were later ported to the PlayStation 3 in 2012).[12] As well in 2009, Resident Evil 5 was released for PlayStation 3, Windows and Xbox 360, condign the best selling game of the franchise despite mixed fan reception.

Resident Evil Outbreak is an online game for the PlayStation 2, released in 2003, depicting a serial of episodic storylines in Raccoon City set during the same menstruation equally Resident Evil 2 and Resident Evil three: Nemesis. It was the first in the serial and the get-go survival horror title to characteristic cooperative gameplay.[13] It was followed by a sequel, Resident Evil Outbreak: File #two. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the mortiferous T-virus outbreak and was consequently destroyed via a nuclear missile assault issued by the The states government. The boondocks served equally a disquisitional junction for the serial' progression equally i of the master catalysts to Umbrella'southward downfall and the entry point for some of the series' about notable characters.

Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring a part-playing-mode combat organisation. There have been several downloadable mobile games based on the Resident Evil serial in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the Sony press conference during E3 2009, Resident Evil Portable was announced for the PlayStation Portable,[14] [xv] [xvi] described every bit an all-new title beingness developed with "the PSP Get in mind" and "totally different for a Resident Evil game". No further announcements take been made, and the game is considered to have been canceled.[17] [18]

Capcom revealed the third-person shooter Resident Evil: Operation Raccoon Urban center, which was adult by Slant Half dozen Games for the PlayStation 3, Xbox 360 and Microsoft Windows and released in March 2012. A survival horror game for the Nintendo 3DS, Resident Evil: Revelations, was released in Feb 2012.[19] In October of the same year, the next numbered entry in the primary series, Resident Evil 6, was released to mixed reviews,[xx] but enthusiastic pre-social club sales.[21]

In 2013, producer Masachika Kawata said the Resident Evil franchise would return to focus on elements of horror and suspense over activeness, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I remember we need to take the confidence to put coin behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."[22] Resident Evil: Revelations 2, an episodic game set between Resident Evil 5 and Resident Evil 6, was released in March 2015. A poorly-received team-based multiplayer game set in the series' universe, Umbrella Corps, was released in June 2016.[23]

Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox 1 in January 2017.[24] [25] Set in a battered mansion in Louisiana, the game uses a first-person perspective and returns to the series' survival horror roots.[26] [27] Unlike Resident Evil 5 and Resident Evil vi, the gameplay emphasizes horror and exploration over activeness.[28] [29]

A remake of Resident Evil ii was released for the PlayStation iv, Windows, and Xbox One on Jan 25, 2019. It uses the RE Engine, which was also used for Resident Evil seven.[30] The remake outsold the original game within a year, selling over five million copies.[31] Following in the success of the Resident Evil 2 remake, Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil iii. It was released on Apr 3, 2020, alongside Resident Evil: Resistance, a team-based online multiplayer game previously appear as Projection Resistance.[32] [33]

Resident Evil Village, released on May 7, 2021, is a directly sequel to Resident Evil 7: Biohazard, ready in a mysterious European hamlet and featuring the aforementioned offset-person gameplay from its predecessor while incorporating action elements from Resident Evil 4.[34] [35] The game also marks the franchise'southward debut on PlayStation 5 and Xbox Series X/Due south.[36]

Story [edit]

Earlier installments in the franchise primarily concerns a grouping of people who boxing against the Umbrella Corporation, a pharmaceutical company which develops the T-virus and other mutagens for their secret "bio-organic weapons" research. The mutagens can transform humans into zombies every bit well as mutate other animals and plants into horrifying monsters.[37]

The original game and many franchise entries are set in and around Raccoon City, a fictional midwestern American city. The city and its outlying areas house several bioengineering laboratories belonging to the Umbrella Corporation, which develop viruses intended for use in biological warfare. Ane of the laboratories, unnamed throughout the video game serial and referred to as "The Hive" in the flick adaptations, is located underneath Raccoon City and is where the T-virus is developed. Equally Umbrella's mutagen testing grows in scale and the virus has leaked into Raccoon Metropolis, STARS officers and other characters fight through the monsters ravaging the metropolis to investigate Umbrella's involvement in the disaster. Raccoon City is ultimately destroyed past a thermobaric missile strike initiated past the United states government to contain the viral outbreak.[38] An ensuing government investigation leads to Umbrella'due south downfall. Still, the proliferation of Umbrella'southward biological weapons and viruses leads to other outbreaks beyond the world. The protagonists of each subsequent entry continue to fight new factions that appoint in bio-terrorism and also confront new types of creatures.[37]

Several major characters are members of Raccoon City'due south police tactical unit of measurement, STARS, including Chris Redfield, Jill Valentine, and Rebecca Chambers. The caput of the STARS department is Albert Wesker, who too secretly works for Umbrella and is a chief antagonist in the series. Other notable characters of the franchise include law officer and later US special agent Leon Due south. Kennedy, Chris' sister Claire Redfield, corporate spy Ada Wong, and systems engineer Ethan Winters.

Gameplay [edit]

The Resident Evil franchise has had a multifariousness of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.[39]

Tank controls [edit]

The outset game introduced a control scheme that the actor community has come to refer to as "tank controls" to the serial. In a game with tank controls, players control motion relative to the position of the player character, rather than relative to the stock-still virtual photographic camera from which the player views the current scene.[40] Pressing up (for example on a D-pad, analog stick, or cursor movement keys) on the game controller moves the graphic symbol in the direction being faced, pressing downwards backpedals, and left and right rotates the character.[40] This can feel counter-intuitive when the character is facing the photographic camera, every bit the controls are essentially reversed in this land. This differs from many 3D games, in which characters move in the direction the actor pushes the controls from the perspective of the camera.[forty] Some critics accept posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.[41]

While the first three entries in the serial featured this command scheme, the 3rd, Resident Evil 3: Nemesis, saw some activeness-oriented additions. These included a 180 degree turn and dodge command that, according to GameSpot, "hinted at a new management that the series would go in." After games in the series, like Resident Evil 4, would characteristic a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while Resident Evil seven and Resident Evil Village are played from the first-person perspective.

Third-person shooter gameplay [edit]

Resident Evil four saw significant changes to the established gameplay, including switching from fixed photographic camera perspectives to a tracking photographic camera, and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "fabricated the game less scary."[41] The side by side two games in the franchise furthered the action-oriented mechanics: Resident Evil 5 featured cooperative play and added strafing, while Resident Evil half-dozen allowed players to move while aiming and shooting for the first time, fully abandoning the serial' signature tank controls.[41]

Start-person gameplay and VR [edit]

Resident Evil 7 is the offset chief Resident Evil game to use the outset-person perspective and to utilise virtual reality. Information technology drew comparisons to modern survival horror games such as Outlast and PT.[41] The 8th main-serial game, Resident Evil Village, also features a first-person perspective.[42] A VR version of Resident Evil 4 was released on the Oculus Quest ii on October 21, 2021.[43]

Other media [edit]

The Resident Evil franchise features video games and tie-in merchandise and products, including various alive-action and animated films, comic books, and novels.

Films [edit]

Alive-action films [edit]

The live-action film series logo

From 2002 to 2016, half dozen live-action Resident Evil films were produced, all written and produced by Paul W. S. Anderson. The films exercise not follow the games' premise but feature some game characters. The series' protagonist is Alice, an original character created for the films portrayed by Milla Jovovich. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.[44] They are, to engagement, the only video game adaptations to increase the amount of money fabricated with each successive film.[45] The serial holds the record for the "Virtually Alive-Activity Moving-picture show Adaptations of a Video Game" in the 2012 Guinness Globe Records Gamer's Edition, which also described it as "the almost successful movie serial to be based on a video game."[13]

A reboot, Resident Evil: Welcome to Raccoon City, was released on November 24, 2021, with Johannes Roberts as writer/manager.[46]

Animated films [edit]

The commencement computer animated picture show for the franchise was Biohazard 4D-Executer. Information technology was a curt 3D film produced for Japanese theme parks[47] and did not feature any characters from the game.

Starting in 2008, a series of characteristic-length calculator animated films has been released. These films have place in the same continuity with the games of the serial, and feature characters such as Leon Kennedy, Claire Redfield, Ada Wong, Chris Redfield and Rebecca Chambers.[48] [49] [fifty]

Television [edit]

Starting in 2020, a live-action Resident Evil serial is in evolution by Netflix. The bear witness has been greenlit for eight hour-long episodes. It is to exist written by Andrew Dabb, with Bronwen Hughes serving as executive producer and the director of the first two episodes of the series. The show is beingness produced by Constantin Pic, who previously produced the Resident Evil picture show series.[51]

The story takes place over two timelines, the first involving 14-year-one-time sisters Jade and Billie Wesker moving to New Raccoon City. They come to realize that their begetter may be concealing dark secrets that could destroy the world. The second timeline takes place over a decade in the future, where but 15 1000000 humans remain, with over vi billion animals and people beingness infected with the T-virus. Information technology follows Jade, now thirty, in her efforts to survive in this world.[52] [53]

A CG anime serial, subtitled Infinite Darkness, starring Resident Evil 2 protagonists Leon S. Kennedy and Claire Redfield,[54] was released on July 8, 2021[55] on Netflix.[54]

Merchandise [edit]

Resident Evil theme restaurant

Over the years, diverse toy companies have acquired the Resident Evil license, with each producing their own unique line of Resident Evil activity figures or models.[56] These include, but are not limited to, Toy Biz,[57] Palisades Toys, NECA, and Hot Toys.

Tokyo Marui also produced replicas of the guns used in the Resident Evil series in the grade of gas accident-back airsoft guns. Some models included the STARS Beretta featured in Resident Evil 3, and the Desert Eagle in a limited edition that came with other memorabilia in a wooden example, along with the Gold Lugers from Code: Veronica and the "Samurai Edge" pistol from the Resident Evil remake. Other merchandise includes an free energy drink called "T-virus Antidote."

Resident Evil Athenaeum is a reference guide of the Resident Evil series written by staff members of Capcom. It was translated into English and published past BradyGames. The guide describes and summarizes all of the cardinal events that occur in Resident Evil Zero, Resident Evil, Resident Evil 2, Resident Evil 3: Nemesis, and Code: Veronica. The main plot analysis too contains character human relationship charts, artwork, item descriptions, and file transcripts for all five games. A second Archives volume was later released in December 2011 and covers Resident Evil 4, Resident Evil 5, the new scenarios detailed in Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles, and the 2008 CGI flick, Resident Evil: Degeneration. The 2nd Archives volume was also translated by Capcom and published by BradyGames.

A Resident Evil theme eatery called Biohazard Buffet & Grill S.T.A.R.Southward. opened in Tokyo in 2012.[58] Halloween Horror Nights 2013, held at Universal Orlando, featured a haunted firm titled Resident Evil: Escape from Raccoon City, based on Resident Evil 2 and Resident Evil 3: Nemesis.[59]

Novels [edit]

The first Resident Evil novel was Hiroyuki Ariga's novella Biohazard: The Commencement, published in 1997 as a portion of the volume The True Story of Biohazard, which was given away every bit a pre-order bonus with the Sega Saturn version of Biohazard. The story serves as a prelude to the original Resident Evil, in which Chris investigates the disappearance of his missing friend, Baton Rabbitson.

S. D. Perry has written novelizations of the first v games, too as two original novels taking place between games. The novels often take liberties with the games' plot by exploring events occurring exterior and across the games. This oftentimes meant that the games would later contradict the books on a few occasions.[60] 1 notable addition from the novels is the original character Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry'southward novels were translated and released in Japan with new cover arts by Wolfina.[61] Perry'due south novels, peculiarly The Umbrella Conspiracy, likewise alluded to events in Biohazard: The Beginning, such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels with new cover artwork began in 2012 to coincide with the release of Resident Evil: Retribution and its corresponding novelization.

There are a trilogy of original Biohazard novels in Nippon. Hokkai no Yōjū ( 北海の妖獣 , lit. "The Strange Beast of the N Sea") was published in 1998 and was written past Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, To the Freedom by Sudan Kimura and Rose Blank by Tadashi Aizawa. While no official English translation of these novels has been published yet, the concluding two books were translated into German and published in 2006.

Novelizations of three of the six Paul Anderson films; Genesis, Apocalypse, and Extinction, were written past Keith DeCandido. Afterlife did not receive a novelization due to Capcom's decision to discontinue working with Pocket Books, who had been their primary source of publishing books up to that point, Capcom would afterwards brand Titan Books their primary publisher going forth. Retribution was written by John Shirley, while The Final Chapter was written by Tim Waggoner. Genesis was published over ii years afterwards that motion-picture show's release and coincided with the publication of Apocalypse, Genesis being marketed every bit a prequel to Apocalypse, while the Extinction novel was released in belatedly July 2007, 2 months earlier the movie's release. The Terminal Chapter was published in Dec 2016 alongside the film's theatrical release. In that location was also a Japanese novelization of the beginning flick, unrelated to DeCandido'south version, written by Osamu Makino. Makino also wrote two novels based on the game Resident Evil: The Umbrella Chronicles. The books are a ii-part direct novelization of the game and are published in Japanese and German only. The beginning novel, titled Biohazard: The Umbrella Chronicles Side A in Japan and Resident Evil: The Umbrella Chronicles 1 in Germany, was released on December 22, 2007. The 2d novel, titled Biohazard: The Umbrella Chronicles Side B in Japan and Resident Evil: The Umbrella Chronicles 2 in Germany, was published in Jan 2008.

Comics [edit]

In 1997, Curiosity Comics published a single-issue prologue comic based on the original Resident Evil, released through a promotional giveaway alongside the original PlayStation game.

In 1998, WildStorm began producing a monthly comic book series based on the beginning two games, titled Resident Evil: The Official Comic Mag, which lasted five issues. The get-go four issues were published past Epitome, while Wildstorm themselves published the fifth and last issue. Each issue was a compilation of short stories that were both adaptations of events from the games and related side stories. Like the Perry novels, the comics likewise explored events occurring beyond Resident Evil two (the latest game during the serial' publication) and thus were contradicted past later on games. Wildstorm besides published a four-upshot miniseries titled Resident Evil: Fire & Ice, which depicted the ordeal of Charlie Team, a tertiary STARS team created specifically for the comic. In 2009, Wildstorm reprinted Burn down & Ice in a trade paperback collection.[62]

In Hong Kong, there has been officially licensed Biohazard manhua adaptations of Biohazard 0 by publisher Yulang Group, Biohazard 2 past Kings Fountain, Biohazard 3 Supplemental Edition past Cao Zhihao and, Biohazard 3, and Lawmaking: Veronica by Lee Chung Hing published by Tinhangse Publishing. The latter was translated into English and distributed by Wildstorm as a series of 4 graphic novel collections.

In 2009, Wildstorm began publishing a comic book prequel to Resident Evil 5, titled Resident Evil, which centers around two original members of the BSAA named Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On Nov 11, 2009, the tertiary issue was released, and the fourth was released March 24, 2010. The sixth and final volume was finally published in February 2011.[63]

Plays [edit]

In the summer of 2000, Bioroid: Yr Zero was performed in Nihon. It was a musical horror-comedy but took the perspective of the infected. Super Eccentric Theater put on the production under the direction of Osamu Yagihashi. The phase play was performed from early July to tardily August.[64]

Biohazard The Stage was released in Japan in 2015. The play focused on iconic characters, Chris Redfield and Rebecca Chambers, as Philosophy Academy in Australia is experiencing a bioterrorist assail. The production was handled past Avex Alive Creative and Ace Crew Amusement, under supervision from Capcom.[65]

The following yr, Musical Biohazard ~Phonation of Gaia~ was released in September. It was produced by Umeda Arts Theater by managing director G2 and composer, Shunsuke Wada.[66]

Biohazard the Experience was the 2d Resident Evil play produced by Avex Live Artistic and Ace Crew Amusement. The story is set in 2015 and follows a cast of thirteen survivors who were abducted and woke up in a mansion during an outbreak.[67]

Reception and legacy [edit]

Most of the games in the prominent Resident Evil series have been released to positive reviews. Some of the games, most notably Resident Evil, Resident Evil 2 and Resident Evil 4, have been bestowed with multiple Game of the Year honors and often placed on lists of the all-time video games always made.

In 1999, Adjacent Generation listed the Resident Evil series as number 13 on their "Top l Games of All Time", commenting that, "Flawless graphics, excellent music, and a top-notch storyline all combined to make a game of unparalleled atmosphere and suspense."[68] In 2012, Circuitous ranked Resident Evil at number 22 on the list of the all-time video game franchises.[69] That aforementioned year, G4tv chosen it "one of the most successful series in gaming history."[seventy]

Commercial performance [edit]

As of September xxx, 2021, the series has sold 120 million units worldwide.[71] The first 2 Resident Evil games had collectively sold approximately xi million units worldwide past March 1999.[72] By early 2001, the series had sold 17 million units worldwide, earning more than than $600 million.[73] Past 2011, it had sold nigh 46 1000000 units and was estimated to take grossed at least more than $1.3 billion in video game sales.[74] [75] It is recognized by Guinness World Records as the best-selling survival horror serial, with Resident Evil 5 the all-time-selling survival horror game, as of 2016[update].[76] Seven of the top x best-selling horror games in North America are Resident Evil titles, with Resident Evil 5 the best-selling horror game, equally of 2019[update].[77]

The Resident Evil film adaptations also went on to become the highest-grossing moving picture serial based on video games by 2012.[78] By 2011, the films had grossed over $600 million at the box function, bringing the franchise's estimated revenue to at to the lowest degree more than $i.ix billion in combined video game sales and box office gross upwards until then.[74] [75] Every bit of 2020[update], the films have grossed more $ane.3 billion in box part and home video sales.[79] The success of the video games and films accept made Resident Evil the highest-grossing franchise in the horror[fourscore] and zombie genres.[74] [75]

Cultural impact [edit]

GameSpot listed the original Resident Evil as i of the fifteen most influential video games of all time. Information technology is credited with defining and popularizing the survival horror genre of games. It is also credited with taking video games in a cinematic direction with its B-flick style cut-scenes, including live-action full-motion video (FMV) footage. Its live-action opening, however, was controversial; it became 1 of the first activity games to receive the "Mature 17+" (Chiliad) rating from the Entertainment Software Rating Board (ESRB), despite the opening cutscene existence censored in North America.[81]

The Resident Evil franchise is credited with sparking a revival of the zombie genre in popular culture, leading to a renewed involvement in zombie films during the 2000s.[82] [83] Resident Evil as well helped redefine the zombie genre,[84] playing an important role in its shift from supernatural themes to scientific themes past using science to explain the origins of zombies.[85] Co-ordinate to Kim Newman in the book Nightmare Movies (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie games Resident Evil and The House of the Dead.[86] George Romero, in 2013, said it was the video games Resident Evil and House of the Dead "more than annihilation else" that popularised his zombie concept in early on 21st-century popular culture.[87] [88] In a 2015 interview with Huffington Mail, screenwriter-director Alex Garland credited the Resident Evil series as a primary influence on his script for the horror film 28 Days Later (2002), and credited the first Resident Evil game for revitalizing the zombie genre.[83] Screenwriter Edgar Wright cited Resident Evil 2 every bit a main influence on his zombie comedy pic Shaun of the Dead (2004),[89] with the film'due south star and co-writer Simon Pegg also crediting the kickoff game with starting the zombie revival in popular culture.[82]

Additionally, the starting time Resident Evil pic adaptation also contributed to the revival of zombie films, with the success of the picture show and the games resulting in zombies achieving greater mainstream prominence and several zombie films being greenlit, such equally the video game film adaptation Business firm of the Expressionless (2003), the remake Dawn of the Expressionless (2004) and Romero's Land of the Expressionless (2004).[ninety] The Resident Evil films, 28 Days Later and the Dawn of the Dead remake all gear up box role records for the zombie genre, reaching levels of commercial success not seen since the original Dawn of the Dead (1978).[91] They were followed by other zombie films such as 28 Weeks Subsequently (2007), Zombieland (2009), Cockneys vs Zombies (2012), and World War Z (2013), too equally zombie-themed graphic novels and tv set shows such as The Walking Dead and The Returned,[82] and books such as Globe State of war Z (2006), Pride and Prejudice and Zombies (2009) and Warm Bodies (2010).[92] The zombie revival tendency was popular beyond different media up until the mid-2010s.[82] Since and so, zombie films have declined in popularity during the late 2010s,[92] but zombie video games take remained popular, as seen with the commercial success of the Resident Evil two remake and Days Gone in 2019.[93]

Meet also [edit]

  • Genetic engineering in fiction
  • Listing of fictional diseases
  • Listing of zombie video games
  • Dino Crunch, another horror serial by Capcom
  • Devil May Cry, some other serial by Capcom, initially conceived as the fourth title in the series
  • Onimusha, another series by Capcom with similar gameplay, initially conceived every bit a spin-off
  • The Evil Within, other horror game fabricated by Shinji Mikami

Notes [edit]

  1. ^ Japanese: バイオハザード, Hepburn: Baiohazādo

References [edit]

  1. ^ "The Man Who Made Ghosts'northward Goblins: Tokuro Fujiwara Interview". Continue. Vol. 12. 2003. Archived from the original on March 7, 2018. Retrieved Baronial 4, 2016.
  2. ^ "Shinji Mikami, " Resident Evil " et la source du jeu d'horreur". Le Monde (in French). October 10, 2014.
  3. ^ Kaszor, Daniel (December 30, 2009). "Decade in Review: The nigh influential video games since Y2K". National Post. Canada. Archived from the original on June 9, 2010. Retrieved January 24, 2010.
  4. ^ Resident Evil Creator Shinji Mikami Reflects on the Series' Roots, GameSpot (March 22, 2016)
  5. ^ Time Auto: Sugariness Habitation, Calculator and Video Games
  6. ^ "GR Asks: Why was Biohazard renamed Resident Evil?". GamesRadar+. Apr viii, 2009.
  7. ^ Justin Speer and Cliff O'Neill. "The History of Resident Evil". GameSpot. Archived from the original on September 6, 2008. Retrieved April 17, 2009.
  8. ^ "Enter The Survival Horror... A Resident Evil Retrospective". Game Informer. No. 174. October 2007. p. 132. The "multi-million dollar franchise... Evil Capcom'southward largest" and "the original Resident Evil" is "one of the nigh important games of all time."
  9. ^ "Resident Evil for GameCube Review". GameSpot. April 29, 2002.
  10. ^ "Resident Evil Survivor Review". IGN. September 14, 2000. Archived from the original on February 12, 2012. Retrieved January 27, 2006.
  11. ^ "Resident Evil: Expressionless Aim Review". GameSpot. June 16, 2003. Archived from the original on February viii, 2005.
  12. ^ "Resident Evil: Chronicles HD Collection". metacritic.com.
  13. ^ a b Reeves, Ben (December 30, 2011). "Guinness World Records 2012 Gamer's Edition Preview". Game Informer . Retrieved December 31, 2011.
  14. ^ Thomas, Lucas K. (June 2, 2009). "E3 2009: Resident Evil PSP Appear". IGN. IGN Amusement, Inc. Archived from the original on February 12, 2012. Retrieved July 23, 2011.
  15. ^ "PSP Gets Resident Evil Portable in 2010". 1up.com. June ii, 2009. Archived from the original on November five, 2015. Retrieved April seven, 2010.
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External links [edit]

  • Official website
  • BioHazard / Resident Evil series at MobyGames

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